Use opengl without window. Its time to reap the benefits of the previous steps.

Use opengl without window dll, you might have not linked against the correct library. 常见的就是Windows下WGL,Linux下GLX或者EGL,iOS下EAGL。 WGL不但古老,还是被Windows所打压的,所以最惨,绕不过一个HDC。 HDC是GDI的概念,最常见的就是通过HWND拿,系统也会根据窗口来选择绑定的设备。 Jan 21, 2016 · The most common use case for OpenGL on EGL is to create an OpenGL context and use it for off-screen rendering. /* * GL01Hello. You can use OpenGL on many integrated GPUs, mostly AMD chips like the Ryzen 3 3200G, which has a GPU that is the same as a GTX 1050 for around £100. Sep 9, 2016 · How can I initialize OpenGl in C++ without any 3rd party library such as glew, freeglut or glut. 2. Approach : To make a picture moving, we need to understand the working procedure of a function used t I agree with the others suggesting to use cmake. Remember this when you get linker errors, this will help you find which library you forgot to link. In order to do this I need to set up a render context - but without creating a window. Note that in the near future with the introduction of Wayland and a larger EGL based, OpenGL infrastructure is about to change. both are platform dependent. 30 context (or newer than OpenGL v2. Approach : To make a picture moving, we need to understand the working procedure of a function used t Jul 1, 2011 · I thought that to get a context OpenGL will assign you a window (buffer) so you may not have a choice there. The source code with the changes I made can be found here: glContext. In order to activate a window's context, use window. Aug 15, 2014 · In SDL2 the creation of the window is separate from the rendering environment used to draw into that window. createFromCurrent(). g. That second sentence is important. For that end you can omit creating the surface and just make the context current. 2 used a slightly different scheme for context creation than those that support 3. dll did ship with every (desktop) windows version since windows 95. Mar 2, 2023 · Hello all, I am trying to learn OpenGL with EGL and would like render a single red triangle offscreen using EGL without GLES, using vertex and fragment shaders. There are now alternatives using EGL, which is relatively new. 5. ) This means I have to assign function addresses to function pointers (to correct function prototypes) so that I can call OpenGL functions properly using C You have windows and opengl contexts. For the new project I don’t want that. However, nothing is stopping your Windows/Linux/Mac Window management code from simply setting the window properties so that it is not displayed. Is that possible? and will i still be able to just make games with just C++ and OpenGL? I am sorry i am a 15 yr old newbie and i just want to grasp everything at the lowest level and from complete scratch. Create a simple OpenGL example in C++ as follows and call the file triangle. Oct 14, 2012 · But the problem is, that closing the window destroys my OpenGL context and I have to reload all my shaders and buffers. This is the preferred way to create an offscreen OpenGL context (vs legacy solutions like pbuffers). We'll be using the programmable pipeline, so we' May 23, 2017 · Is there anyway I could do to draw outside the client window using OpenGL without any native commands to be used? or is this beyond OpenGL previleges? Other ways I could think of is to draw a sub window and remove the built in borders and button on it, then draw what I wanted there? Oct 13, 2016 · This is what GLFW does. My goal is to generate a profile of 3D terrain-like data from a given position, and then read back the 3D positions of the visible pixels. We will be using the Vertex Buffer as input, then we will alter the data, and pass the altered data to the rasterizer. org for providing this. For example, there's a very different driver (and different hardware acceleration) for OpenGL in a remote X-Windows session vs OpenGL in an DRI X-Windows session. GLFW, GLUT, SDL -- for creating opengl compatible window and context, and provide API for system functions such as events. Since SFML is based on All the OpenGL implementations that so far exist for Linux absolutely require some kind to window (and be it an invisible, hidden 1×1 pixels small one) to create an OpenGL context. I was able to find some OpenGL ES and EGL examples and made it work, but for desktop OpenGL I had no luck… I checked this blog post It showed how to initialize EGL and create an OpenGL context using EGL, but it doesn’t show how to load OpenGL functions where I was stuck (All EGL initialization and Aug 14, 2020 · The goal is to: Display Desktop part via HDMI, and display GUI that i made with OpenGL via DP, but without DP ever showing Desktop, if process with GUI exits, the display connected via DP does not show anything until process is restarted. Dec 1, 2020 · GLEW makes it easy to use OpenGL extensions without having to worry about which extensions are supported by the user’s hardware and driver. This isn’t an unusual limitation, the problem is that the normal way to create an OpenGL context is by using the X server. Feb 21, 2019 · mingw32-make install Step 6: Write Example OpenGL Code. lib to the linker settings. render to framebuffer objects. I tried glut to create a window too. org in linux Make sure you have OpenGL versions 3. --Edit-- Here's a quick framebuffer (backed with a texture) example: GLuint fb; GLuint rb; GLuint tex; In order to activate a window's context, use window. For this, I programmed a server application. Jul 25, 2010 · How to use OpenGL without a window manager in Linux? 0. g Create SDL Window Get Opengl Context from window Destroy Window but keep the opengl context? I need a dummy opengl context around. All tutorials can be built on Windows, Linux and Mac. Feb 21, 2025 · Sample code showing how to create a window using a modern OpenGL core profile context without any libraries other than the standard Win32 wglXXX calls. Or you can even ditch the PBuffer completely and just use OpenGL manages resources, i. Is this possible? The current code is: Apr 25, 2017 · Hi Using EGL I implemented an OpenGL off-screen renderer on Linux without X server running. Oct 9, 2011 · Download SharpGL binaries - 134. 0, or shall I use an OpenGL ES 2. Moving it around would probably be implementation specific. 0-1. Run-time requirements For more information on which operating systems are required for a particular function, see the Requirements section of the documentation for the function. Share Improve this answer Aug 15, 2011 · Creating a context without a window, for off-screen rendering. Here you will learn modern OpenGL (OpenGL 3 and 4) , and many online tutorials teach “old” OpenGL (OpenGL 1 and 2). See Window creation for more information. 0 specification. I took the source to create an OpenGL context using X from and modified it slighly. h and gl. hpp. You can create the window, get a HDC from it, initialize OpenGL, and then minimize the window. If you create the window silently, that is, open it without a WS_VISIBLE flag, that will still work. h? Feb 17, 2006 · Is it possible to use a Device Context for a Display Adapter (not a particular window’s DC) with OpenGL? The primary reason I am trying to do this is that I want to render OpenGL on multiple monitors, but the monitors are not necessarily members of the Windows desktop monitor group (and thus cannot have windows on them). Aug 21, 2008 · Hi to all! For my project I need to implement a offscreen rendering method, I’ve some OpenGL code and I want to rendering the result to an image without create and open a window. You can then use the window's context for rendering and never have to make it visible. setActive(true). I need GPU accelerated headless contexts. Once the installation is complete, you can start using OpenGL on your Windows operating system. But we are not there yet. imported_tonyo_au May 24, 2013, 9:29pm May 29, 2010 · Then there is a main container and a front container. Here's an example for using EGL without display, no EGL surface, with OpenGL managed framebuffer. A triangle is probably the simplest shapes you can draw in OpenGL after points and lines and any complicated geometry that you make will me made up of number of triangles joined together. In this tutorial, for a simple example, we will be using a compute shader to manipulate geomtry. In fact, you could use OpenGL without a screen, for example to describe a printer what it must draw it's not OpenGL that will print the image on the sheet, it's the role of the printer ! Second, you have to differentiate between a Rendering (OpenGL) context and a Device (window) context. However hopefully we'll get fully off-screen GPU state tracker support in Mesa soon, so that we can do off-screen rendering using the GPU as a co-processor, regardless of being used for driving a screen. createCapabilities() is basically the old GLContext. Since you said glu. 0 ‘emulator’ ? E. 88 KB; Download example application - 128. Its time to reap the benefits of the previous steps. The front container is how windows become full screen or "always on top. I’m actually currently putting the finishing touches on an OpenGL binding generator written in Zig that is fully integrated with the Zig package manager, which will hopefully make using OpenGL in Zig a lot more convenient than using some external tool to generate bindings in advance. OpenGL functions start with the "gl" prefix, GLU functions start with the "glu" prefix. Aug 17, 2015 · Using EGL directly, you can create a context and an off-screen rendering surface that will allow you to use OpenGL without any kind of view. glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); Jun 3, 2018 · These are used to managed windows, and you can launch graphical applications without having a window manager. A window with AllowsTransparency enabled shows no controls - no transparency possible Feb 8, 2024 · Nice! This will be a useful reference for me in the near future. To find the OpenGL version on your machine either call glxinfo on Linux machines or use a utility like the OpenGL Extension Viewer for Windows. I posted complete code showing how to create a context with an off-screen rendering surface in a previous answer here: GLES10. Then, run the file and follow the instructions of the installation wizard. 0 on Windows - Stack Overflow and OpenGL ES 2. The modern way to implement off-screen rendering is using a regular, but hidden window with the usual OpenGL context and a FBO as render target. Using this, we can make a lot of design as well as animations. 1 functions manually. How to recreate the window of a graphics application without destroying the OpenGL context? (I would like to use GLFW but I am open minded about alternative frameworks or a own implementation. What i am trying to do is use openGL to combine the frame and elements, but then display the image with OpenCv, and not show the OpenGL window. I found a great piece of code called windows_modern_opengl_context. I have to be able to call a function in the program and let a certain image be update based on new data. 0 without any window. Thanks to the folks at OpenGL. ) Nov 7, 2015 · glu is actually part of the windows API (like OpenGL 1. Reddit threads: Save OpenGL image as a file Save OpenGL image as a file; FBO larger than window: OpenGL how to create, and render to, a framebuffer that's larger than the window? Offer the possibility to create an OpenGL context without window. Jul 10, 2023 · If you want to use OpenGL on Windows, you must follow some steps to install it. I have my Windows code such that I can get a full screen desktop, or a separate Window from the main application or set the OpenGL context to use a control (panel) on the main application as the May 24, 2013 · Is it possible to use the compute shader without creating a window when using GLUT and GLEW? My understanding is you have to create a window using GLUT and only then can you initialize GLEW. This may not actually work. Please move to a new issue if this isn't a good spot for this question. As a result, the glu32. The library we use here is called the 'OpenGL utility library', or GLUT. Is possible for me to use OpenGL without any type of toolkit such as SFML,SDL,GLUT,GLFW and i will just use Win32 to make the window. Therefore, you'll have to install a X server. However, contexts with hidden windows can be created with the GLFW_VISIBLE window hint. Glew can be initialized and all rendering has no glerror, but what I got from the FBO is all zeros. So forget everything you might know before your brain melts from the mix. Executing OpenGL Programs in Linux. Each Welcome to my OpenGL tutorials. It won't be pretty. If your supported version is lower try to check if Jan 6, 2018 · I have an OpenGL application, that displays a camera frame with some 3d elements rendered on top of it. isOpen() as the condition of the main loop, because we need the window to remain open until the program ends, so that we still have a valid OpenGL context for the last iteration of the loop and the cleanup code. These libraries create a window, attach an OpenGL context to this window, and manage basic input for that window. You will need to use an EGL wrapper for Python. Another use case is a CUDA or OpenACC application that performs an operation that can benefit from the graphics-specific functionality of the GPU as part of the computation. GPU accelerated high quality graphics; Rendering modern OpenGL scenes with less headache; Simpler and faster than PyOpenGL; Can render without a window; 100% Pythonic; Sample usage >>> import moderngl >>> ctx = moderngl. See the answer to the question Creating OpenGL context without window. Doing this by hand is tedious and (somewhat) error-prone, which is why these 3rd party loaders are usually auto-generated from the XML registry . 1, but not 3. I have my Windows code such that I can get a full screen desktop, or a separate Window from the main application or set the OpenGL context to If you know about something that looks like glBegin(), forget it. That said, I also develop an app with OpenGL and GLFW and getting the whole thing up 'n running turned out a puzzle because all pieces of the compiler options where scattered over the forums. 0 and later. h /* Handler for window-repaint event. c on github by the user nickrolfe. The system I will need to render on is a headless linux machine (desktop/laptop) - I have to assume no X11 display. opengl32: opengl32 is the OpenGL library itself. 0 and EGL on desktop, updated Hi, is it possible to use OpenGL without having a window to draw into? The reason I need this: For my first attempt with OpenGL, I made a 3D game. h" header before the OpenGL headers. May 29, 2010 · You may be able to use Aero composition to render a window with alpha in the front container, but you will need to pass events on to the lower windows. On X11/GLX it works without further ado. Aug 15, 2005 · Dvm, you could cheese it with a quick blit of the desktop to a bitmap, then clear your opengl frame buffer with a glDrawPixels (use GL_BGR) or texture created from it (nearest filtered). However, the application should fail to start if the required libraries cannot be found. Shader language support might be different between these cases, and the output of the shader compiler is definitely going to be implementation-dependent, as well as any errors Nov 14, 2005 · Hello! I just downloaded Visual C++ 2005 Express (btw it looks nice so far), and I’d like to know if there is a way to use OpenGL without the Windows SDK? i. Is there a version of gl. If you're on Windows the OpenGL library opengl32. Otherwise, you’d need to handle updates when windows move or backgrounds change. However, you don’t have to display the window. Below is the simple animation made using OpenGL. Jan 11, 2021 · Creating an OpenGL 3. 3 or higher installed on your system/hardware otherwise the application will crash or display undefined behavior. 0 for MinGW and extract it. setActive(false May 12, 2021 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Sep 12, 2005 · Hi, is it possible to use OpenGL without having a window to draw into? The reason I need this: For my first attempt with OpenGL, I made a 3D game. Using multiple windows pyglet allows you to create and display any number of windows simultaneously. I can do that, but the problem is that I implemented this in an earlier project that creates a window to also show what is being rendered. Just call glfwInit(), glfwCreateWindow() and you are done. Doing so you can not only compile for macOS but for Linux and Windows too. get_context >>> buf = ctx Jul 2, 2021 · OpenGL is a cross-language, cross-platform API for rendering 2D and 3D Vector Graphics. 17 Thank you in advance Oct 21, 2016 · and there is no DISPLAY nor X-Windows active, OpenGL was initialized in a different way, for example using egl. - Wescoeur/opengl-window-less Sep 19, 2023 · Install OpenGL on windows in Code::Blocks Download code block and install it Go to the link and download zip file from the download link that appears after freeglut MinGW package with having link name as Download freeglut 3. It is created with glfwCreateWindow and destroyed with glfwDestroyWindow or glfwTerminate. (The game connects as a cli Jan 1, 2018 · A Note about OpenGL and Windows: I did the GL binding by myself because the Microsoft Windows OpenGL API does not support OpenGL 3. The new GL. Jul 15, 2022 · Rendering a Triangle using OpenGL(using Shaders) In this article we'll see how to render a triangle using OpenGL. It is not possible to create an OpenGL Context with an version above 1. In general it isn't possible to create an OpenGL context without having a window; Which can be quite annoying depending on what you want to archive. Jul 8, 2021 · Now I think I could use a library like glx and tell it to not open any window, however I also don't want my code to depend on any windowing system library like X11, because my program simply doesn't do anything with any windows or I/O, I don't see why my program should be burdened by a dependency on X window (as some systems simply don't have X Hitting the compile button shouldn't give you any errors, at which point we're set to go for the next chapter where we'll discuss how we can actually use GLFW and GLAD to configure an OpenGL context and spawn a window. cpp Call glfwWindowHint(GLFW_VISIBLE, GL_FALSE) before creating a GLFW window. But it is possible to use a completely hidden window for "offscreen" rendering. Basically, you create a window as normal, then pick a pixel format from wglChoosePixelFormatARB (pbuffer formats must be gotten from here). Jul 1, 2011 · However, nothing is stopping your Windows/Linux/Mac Window management code from simply setting the window properties so that it is not displayed. h> // For MS Windows #include <GL/glut. Oct 17, 2024 · moderngl-window - Window Creation and Resource Loading pip install moderngl-window Features. You can do offscreen rendering using Mesa3D using osmesa (_o_ff _s_creen mesa). Once you are comfortable with OpenGL, you can then start learning how to do this manually. More than once have I wished for a way to either call non-rendering functions (like glGetString ) or be able to render to a framebuffer and read the result back into a buffer. Currently it's using the software rasterizer, ideally LLVMpipe. Also, there's a technology in some video cards called overlays/underlays. I am an average guy with a passion for OpenGL! The first time I heard about OpenGL was back when 3Dfx released their Hardware accelerated OpenGL driver for the Voodoo 1 card. glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); If you want to take it a step further you can skip linking to opengl32. An extension to this would be that the program could be used interactively and with graphical windows from a remote server (like an HPC computer) by using vnc or a similar protocol and having hardware accelerated OpenGL. I wondered if the message loop is needed, but if so Nov 22, 2015 · GLFW doesn't support creating contexts without an associated window. Activating a context while another is currently active will result in the currently active one being implicitly deactivated before the new one is activated. 0 or higher. SkiaSharp's examples use a WindowsFormsHost control for GPU-accelerated rendering, which uses OpenTK. First, download the installation file from the official site. setActive(false Dec 18, 2021 · I don't know if you use SDL, but in SDL you can disable the frame with SDL_NOFRAME which is a good start (surely there are ways to do that in opengl and direct3d too). A pixel buffer, or pbuffer (which isn't a pixel buffer object), is first and foremost an OpenGL context. hello, I would like to be able to use openGL but my computer under windows 10 does not have a graphics card and I wanted to know if it was possible to use openGL without a graphics card (according to my tests no but I wanted to be sure), Thanks. Feb 7, 2012 · Hi is it possible to create an opengl context in SDL 1. If your window is fullscreen on a static background, you’re done. See: OpenGL without X. In this article, I am going to show you the steps of how to use OpenGL to render directly into a WPF control - without any kind of fudging of window handles or WinFormsHost objects. h that don’t requires windows. I want to make a cross-plattform application so I want to use standard librairies only. Sep 18, 2012 · On Windows this requires the creation of a intermediate OpenGL context using a regular window to obtain the required extension function pointers. As the window and context are inseparably linked, the window object also serves as the context handle. Legacy Note: Implementations that support GL 3. Dec 15, 2019 · If you’re trying to use OpenGL via the Win32 API without a third-party toolkit (GLUT, GLFW, etc), see the relevant wiki page. X11 opengl on Snow Leopard. 0. So, while you might pass "SDL_WINDOW_OPENGL" to SDL_CreateWindow(), this simply states that the window should support rendering from an OpenGL context later down the line and doesn't actually create an OpenGL context at that point. h> // GLUT, includes glu. This handle can be used to render to any GLX surface (window, pixmap, or pbuffer) compatible with <config>, See this for some source code: help: problem getting OpenGL v4. Jul 7, 2010 · This sample can be compiled in three ways which differ in how the OpenGL context is created: using GLFW with an invisible window, using OSMesa, or using EGL. dll and use LoadLibrary and GetProcAddress to load the OpenGL 1. Neither of which do create an OpenGL context, but _assume_ that an OpenGL context is current in the calling thread, and then obtain the OpenGL functions from them. May 18, 2009 · Here's a basic and good introduction to how you initialize OpenGL (assuming windows) without using GLUT: Init OpenGL without GLUT. setActive() which is the same as window. While I’m familiar with CUDA and that approach to GPGPU programming, it seemed to me that OpenGL already did the vast NOTE: For Windows, you should include "windows. Creating a context without a window, for off-screen rendering. It's working rather nicely. As Luke said, if you dont want to use GLUT, you need specific information about the operating system you are developing on. Aug 8, 2017 · There isn't much quality information about doing this. This is how to do it "the hard way". lib comes with the Microsoft SDK, which is installed by default when you install Visual Studio. In order to explicitly deactivate a window's context, use window. Working directly with these interfaces in order to create a window in which to display graphics is usually grunt work which is why we use a high level library that abstracts away the fine details. From the WGL_ARB_create_context specification: 4) Should there be a way to make a context current without binding it to a window system drawable at the same time? RESOLVED: Yes, but only in OpenGL 3. Creating an OpenGL window. Jul 1, 2011 · Check out: ARB_glx_create_context If glXCreateContextAttribsARB succeeds, it initializes the context to the initial state defined by the OpenGL specification, and returns a handle to it. This results in a context with an invalid default framebuffer, the meaning of which is defined in the OpenGL 3. 1). 14 KB; Introduction . It Jun 19, 2004 · Hi all, For a project I want to be able to put together a scene and render it to a file (bmp). The X server is responsible of drawing things on your screen. I thought I'd share it here to make it easier for others to find. . Everything seems to work until I call Jul 9, 2014 · The trick is use X to create an OpenGL context, and the run everything using off-screen rendering using framebuffers and renderbuffers. I previously kept a dummy window (hidden), however this was not elegant, as the dummy window can be reactivated by the user through the finder bar (OSX) or taskbar etc. A window object encapsulates both a top-level window and an OpenGL or OpenGL ES context. Is this possible and if so, can anyone post C++ code of how to do this? I am also using CMake 3. (I could've used a library like glfw instead. Building the tutorials. If you use dos or no operating system you can/must directly write to graphics memory, which works well for vga, but gets/got incompatoble for higher resolutions. " You may be able to use Aero composition to render a window with alpha in the front container, but you will need to pass events on to the lower windows. without including <windows. Here’s some of my test code. 3 without a window? E. cpp: Test OpenGL C/C++ Setup */ #include <windows. All future versions of OpenGL starting from 3. How would I initialize basic OpenGL requirements, like the context? I am running Windows 10, and I Mar 25, 2017 · If you want to open an OpenGL window, most of tutorials and books will tell you to use GLFW, FreeGLUT or SDL framework. Apr 17, 2007 · While I’m not new to OpenGL, this is the first time I’ve wanted to use OpenGL for something other than displaying data on the screen. 3 add extra useful features to OpenGL without changing OpenGL's core mechanics; the newer versions just introduce slightly more efficient or more useful ways to accomplish the same tasks. h>. (The game connects as a cli It depends. Microsoft provides WGL (pronounced: Wiggle) for Windows and MacOS has CGL. 15. Since this chapter uses the VS compiler and is on windows we add opengl32. Jun 19, 2009 · Note that it seems to not be supported yet on Windows: Should there be a way to make a context current without binding it to a window system drawable at the same time? RESOLVED: Yes, but only in OpenGL 3. Or just refer to the source code for an existing toolkit. 2 or greater core context, without the compatibility features. However, if you need to write a size-limited executable or simply don't want to create another dependency, you have to take care of this by yourself. Aug 19, 2020 · Designed for use by C/C++ programmers, OpenGL requires familiarity with the Windows graphical user interface as well as message-driven architecture. Jan 16, 2015 · This is somewhat a duplicate of this question. If you have a graphical operating system you neef to use the api of that (for windows this is win32 or directx). regards Here we don't use window. e. glGetIntegerv returns 0 in Lollipop only . There are however a few issues with WindowsFormsHost:. But I don’t The answer to that question is relatively simple. 10 May 26, 2003 · Originally posted by Korval: [b]You always need a HWND (and from that, a HDC) to use OpenGL. And you have opengl API functions and constants, which need to be loaded dynamically at runtime to use modern opengl API. dll and not glu32. - windows Aug 1, 2018 · I want to render the same image and save it, without creating a visible window. Then, you call wglCreatePbufferARB, giving it your window's HDC and the pixel buffer format you want Under Windows, You can use OpenGL offscreen framebuffers, but you need a HDC (from a window) to create its context. Now I want to make it Multiplayer (network) capable. Using GLUT will make your code easier to port. Each will be created with its own OpenGL context, however all contexts will share the same texture objects, display lists, shader programs, and so on, by default [1]. Remember to only call the gl_info functions after creating a window. Be sure to check that all your include and library directories are correct and that the library names in the linker settings OpenGL library on Windows. Jan 15, 2024 · If you are using the C/C++ language binding for OpenGL, then you are strongly advised to use a window toolkit for managing this task. Nov 20, 2018 · and then go about the rest as per usual. , there seems to be the ‘Angles’ project mentioned in c++ - Getting started with OpenGL ES 2. 2. Setting up OpenGL on Ubuntu. I am trying to make a windowless console application to check up on OpenGL version supported. Jul 1, 2011 · I thought that to get a context OpenGL will assign you a window (buffer) so you may not have a choice there. It seems that only after calling glutMainloop, I can get a right result. The easiest thing to do is to still use GLFW but not making the window The same applies for GLU as well in case you plan on using it too: "glu32" on Windows, "GLU" on Linux, etc. I’ve tried Mesa3D Off-screen rendering, it’s works correctly, but without hardware acceleration, so the result is bad… There are other solutions for this problem? Thanks! Compute shaders can be used for graphics, but they can be used for many more things for just graphics. GLFW doesn't support creating contexts without an associated window. For example on windows you can drag a window around using its client area like this – Oct 13, 2011 · I use openGL for offsreen calculation, cause I don’t need a display window, so I create a dummy window to get a rendering context. Not sure if its exactly what you're looking for, but you can use GLFW and hide the window it creates: From GLFW's website: Offscreen contexts GLFW doesn't support creating contexts without an associated window. Apr 9, 2015 · Shall I use OpenGL and restrict myself to the subset (and constraints) covered by OpenGL ES 2. 0 or 3. 84 KB; Download source code - 9. oct tfp nxqu crzbaww gibvy xynimn kyxkj cgnljbo gjac heruh jgm bmhg xeocyc fgqqeo hdrkh
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