Nraas story progression settings. And how does it choose these sims? Essentially at random.
Nraas story progression settings Marriage, babies, new job, promotions, skill development, break ups, fights, celebrities, etc. Click on the sim who you wish to make the new Personality Leader. Besides being about 1,000x more reliable, Register allows you to assign Role Sims of your own choosing and decide whether you want the mod to "immigrate" (spawn) new homeless sims as needed for unstaffed objects or try to use Jan 21, 2025 · "NRaas \ Story Progression \ Town Options \ Romance: Marriage Name" and set it to "Husband" "NRaas \ Story Progression \ General Options \ All Stories" and set it to "Blood" and "Friends" (you can choose multiple entries) Play the game for a while using only the base-mod to get a feel for how it affects your inactive population. The default setting is for a Wife-Husband double-barrelled surname, which will most likely get annoying. Not sure why but they always seems to date disproportionally, so this turns that off. The cooldowns indicate how much time will pass before a Sim finds new love after a breakup, how long into a relationship they will wait before breaking up, and how long before they take the Oct 15, 2022 · I've been using NRaas Story Progression in my game with no modules, and it works. Dec 1, 2014 · I am playing on a new save + did do all my settings a new. Of course you can slow the progression down a lot or put the specific your lovely inactive families into the Caste option, so that they won't be hurt by the story progression feature. Jan 21, 2025 · This mod is a non-core story progression replacement. Jan 21, 2025 · Story Progression and the Story Progression Career Module is needed to adjust settings for time off from school in the summer From City Hall or a Computer: NRaas>Story Progression>General Options>Options: Careers>Options: Schools> See settings for: Summer Off / Summer Off Days Apr 8, 2013 · Hello, I'm new to Nraas and Story Progression and have a question about setting up my town so that townies kinda sorta stay within their age group for romance and marriage. But, just in case, you can also adjust the "cool down" period: the amount of days that sims need to wait before going at it again. The speed of the Story Manager doesn't change the rate of progression, it changes how soon you are notified by way of the stories. Jan 21, 2025 · This mod only disables Story Progression immigration. I name all the castes I create in capital letters so they are easy to differentiate from the default castes. Maybe a solution, try setting stories on the Town Options to False: NRaas> SP> Town Options> Stories> False also check if Stories Forced> is set on False. Apr 19, 2022 · This video by acottonsock is pretty much the settings I have set, with one or two minor adjustments. Once set for a sim, they will no longer be used by Story Progression and your own sim can flirt with them freely without fear. You could change it to anything else, but for me Story Progression has, in my opinion, quite low settings when it comes to Sims finding love and moving on so this is a particularly useful one to change. Jan 17, 2019 · What you might want to do is inspect and adjust the individual speed settings for the Romance and Flirt Managers (set them to lower numbers than current) and the Friendship Manager (perhaps set it to a higher number). Feb 18, 2022 · However, Nraas Story progression, is an improved story progression, that allows much better control. City Hall/Computer > NRaas > Story Progression > Town Options > Career: Allow Carpool = False; Career: Retirement Base Chance = 100 (Default:50) May 13, 2020 · It's mainly controlled by Story progression. Click on the sim in question and use "Nraas" - "Story Progression" - "Sim Options", and set "Allow Romance" to "False". And how does it choose these sims? Essentially at random. ? Do we set the lot or household settings individually by clicking on the house? Nraas Story progression gives lives to the sims you are not actively playing (the townies). The General and Town Options settings are on the Story Progression General Settings page. If you are using an older version of Story Progression that still manages Map Tags, s witch off colored map tags if you use them, or better yet switch off all Story Progression map tags and get Tagger. Or if you wish to disable it for everyone in town, use the "NRaas \ Story Progression \ Town Options \ Death: Allow Aging" option. Almost everything you mentioned is adjustable. Might be that something went wrong when importing or playing on a save that had on older SP. Navigate to NRaas > Story Progression > Caste Options: Teenagers > Pregnancy: Allow Participation = True Jan 21, 2025 · EA's version of Story Progression is based on demographic statistics. This video by acottonsock is pretty much the settings I have set, with one or two minor adjustments. But it’s anyway story mod, so eventually it gets lag through long time play. Jan 21, 2025 · The settings are meant as a general guide to initially set up Story Progression for Rotational Gameplay and therefore, may not be suitable for all play styles. Apr 16, 2016 · This is where NRaas SP outshines the alternatives (in my opinion). Oct 11, 2017 · I have NRaas Story Progression installed for the main purpose of producing genetically diverse immigrants (am not a fan of pudding face). <3 I started with the default settings when I first put it in and only had SP base and the extra module. City Hall/Computer > NRaas > Story Progression > Town Options > Career: Allow Carpool = False; Career: Retirement Base Chance = 100 (Default:50) It's mainly controlled by Story progression. Before importing any settings, please export your own settings or backup your saved game, just in case you don’t like the results. The system doesn't care what the sim wants, only what the town as a whole requires. The result is that you generally get to see what it does, unlike vanilla. Navigate the menu: NRaas / Master Controller / Progression / Set Leader. Apr 2, 2019 · 2) The more complex question - what settings do I need to adjust when I extend the lifespan so that job progression, friendly and romantic relationship progression, kid spacing, etc. In Story Progression, I always go into caste options first and disallow romance between elders and young adults. Nov 20, 2022 · On City Hall or an in-game computer, NRaas > SP > General Options > Options: Flirt. The awesome mod mostly make the premade married couples make babies, and makes less autonomy making lovers or marriage than NRaas. NRaas StoryProgression changes that, by adding a sim-level touch to the system. matches the new lifespan? Is the mod set up so that there's a simple way to do this, or will I need to go in and manually tweak a number of separate settings? Dec 9, 2014 · NRaas > SP > Town (Household, Caste, Sim) Options > Romance: Marriage Name (for couples just getting married) NRaas > SP > Town (Household, Caste, Sim) Options > Romance: Marriage Name Same Gender Jan 21, 2025 · Set "NRaas \ Story Progression \ Caste Options \ Married \ Caste: Automatic" to "True" Set "NRaas \ Story Progression \ Caste Options \ Married \ Caste: Type" to "Married" Set "NRaas \ Story Progression \ Caste Options \ Married \ Romance: Allow Breakup" to "False" Note this option is part of the Relationship StoryProgression module. So, to change that, go to Story Progression's settings and do the following: Sim Options > Romance: Marriage Name > Random. Aug 12, 2019 · I was using Story Progression in my family which I am playing the 6th generation of the family now. You must Apr 26, 2023 · Hiya! I'm thinking about resetting my SP settings because they're honestly kind of a mess because I change things all the time and then realize I don't like the effect so I change it back or I change other things and when I move my family to a new world I just import the same settings I usually use and I'm really starting to think it might just be better to set everything back to its default To save your settings : Navigate the menu to "NRaas \ Story Progression \ General Options \ Export Settings" You will then be prompted to enter a file name; If successful, the file will appear in your "Edit Town" Library listing; To load your settings : Navigate the menu to "NRaas \ Story Progression \ General Options \ Import Settings" Next, you may want to change the way SP handles marriage names. Jan 21, 2025 · You can switch the aging for individual sims on and off using the "NRaas \ Story Progression \ Sim Options \ Death: Allow Aging" option. Aug 3, 2023 · The settings below control the inactive sims that I never intend to play. The settings are meant as a general guide to initially set up Story Progression for Rotational Gameplay and therefore, may not be suitable for all play styles. Note: In the case of Story Progression, it’s recommended to use the mods own import/export option rather than Overwatch:-City Hall > NRaas > Story Progression > General Options > Import Settings/Export Settings. I think of it as a way to individualize my play from everyone elses truely making the game mine. . I also go into SP romance options and increase the number of days between going steady, engagement, and marriage so they’re not doing all that in That's the part of the Story `progression of NRaas. It kinda depends on what kind of story or game play you prefer. The purpose of the mod is to simulate a life-like balance amongst the inactive members of town, while providing the user the option to disable functionality they do not want. (That stuff it shows in the feedback is also technically done in the the vanilla version, but you don't get to see what it does) Jan 21, 2025 · The settings are meant as a general guide to initially set up Story Progression for Rotational Gameplay and therefore, may not be suitable for all play styles. Anything you can do with your sim when you’re controlling them, Nraas Story Progression will do it for you for the inactive sims. As you can see from the documentation, there should be 15 options settings showing up there on the correct menu and none of them require any of the SP add-on modules. Aug 3, 2023 · The settings below control the inactive sims that I never intend to play. SP works a treat at fixing this… but the issue is that my computer specs are fairly average, and so game performance takes a hit when SP is enabled. See full list on pleasantsims. Whether NRaas SP is better or not is of course a matter of opinion, but one major difference is that it actually works whereas for many to most players EA's story progression breaks down after a couple of generations (if that long) and leaves Generations 2-3 assuming aging is happening in an almost ghost town state as everyone else ends up moving away but no one new Jul 2, 2023 · These are all the castes I have created or changed within Story Progression, to control the inactive sims in my town but some settings affect the active sims too. I have now installed the Extras module for the purpose of the advanced genetics options. These options will also affect the “My Families” Caste unless I’ve altered the Options in that Caste. You must Feb 6, 2021 · There is indeed no duplication with the town settings and general settings. There are other forms of immigration that will require a separate mod to stop them. The EA story progression will be disabled by this mod, and a new, hopefully better, system is started in its place. Let it run for a couple of sim days, and you'll see how you get less and less notifications of events. In case this is relevant, note that script mods require the game clock to be moving forward Dec 7, 2018 · I don't really know if there are any best settings for SP. When I enrolled my sims to university everyone was elder and dead (there was like 20 people in university town). I've been able to access the desired settings, and I can see the impact it as on my game. I am not sure how to set this up but, currently in game newly young adult sims marrying elders and it makes me sad because they can't/don't have children especially if the Aug 3, 2023 · The settings below control the inactive sims that I never intend to play. A few questions about entering settings. I tried to disable Story Progression but people are gone and elder so how can I fix it and bring people back and make them young Dec 30, 2019 · It's very different. 💫 ALL LINKS BELOW 💫After much editing, the video is finally here! In this video, I show each and every setting I have in NRAAS SP and explain how my settin Jan 21, 2025 · To manually select a new Personality Leader, you will need the Master Controller base mod and its Progression module installed, then follow the steps below. The mod is based on EA default story system. This mod push more everything than EA default story progression setting. com Jan 21, 2025 · EA's version of Story Progression is based on demographic statistics. It sounds like you downloaded and installed some addons for story Progression to get rid of them you have to delete it from your mods folder. Jan 21, 2025 · Set "NRaas \ Story Progression \ Caste Options \ Married \ Caste: Automatic" to "True" Set "NRaas \ Story Progression \ Caste Options \ Married \ Caste: Type" to "Married" Set "NRaas \ Story Progression \ Caste Options \ Married \ Romance: Allow Breakup" to "False" Note this option is part of the Relationship StoryProgression module. She also has done one on all the settings she uses for all her other Nraas mods. If you have a role object such as a Cash Register or Stylist Station in town, these objects will generate single sims that will move into your town. Do we set everything up from the computer or the town hall (or sim) nraas> SP etc. Dec 6, 2018 · NRaas Register handles the town's Role and Service Sims and does a much better job of it than EA's built-in systems do. Feb 14, 2025 · Turn down SP's speed to one of the two slower ones, NRaas>SP >General Options > Adjust Speed (set to Slow or Snail). May 18, 2020 · To change settings, click on City Hall or an in-game computer. It's just that there's a learning curve and some comfort levels involved with the different kinds of things SP can do and how to get it to behave closer to the way we want. Apr 12, 2021 · Let's leave that as it seems impossible, can you help with story progression, I have opted to disable for non active family - death age allow, but I want babies or toddlers or any age group below the young adult to age normally as my active family does, but they shouldn't age more than young adult , can I do that. It fixes many EA bugs as well. If you like the idea of playing rotationally but find some of these settings not to your liking, please feel free to post in the Chatterbox section for help and advice. The settings are about the same issues but are not duplicated. Apr 21, 2020 · To allow aging, click on City Hall or a computer and change the following settings: NRaas > Story Progression > Town Options > Death:Allow Aging = True; NRaas > Story Progression > Caste Options > Not Active > Death:Allow Aging = True; To disallow aging when you ARE NOT playing your first household, change the following settings: Jan 21, 2025 · Fortunately, it is easy to disable romance for an individual sim by using the Story Progression menus. The settings below are also Jan 21, 2025 · This mod is a non-core story progression replacement. lepnt ptpdv wxgckg vzn nxkga kxs yjuex jqmwc phnhdc wiqk onmlbq holr rft nfe yructcp